Independent notes on virtual identityLocal editorial preview · September 2026
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research 2026

An expressive avatar and a robot offer different kinds of presence

A small comparison with older adults asks what changes when a remote conversation acquires a digital body or a physical machine.

Original source
June 2026
Prepared
15 September 2026
Reading time
2 min

From the archive. Retrospective coverage written in September 2026. Author manuscript identifies IMX, 9–11 June 2026. Publication is recorded at month precision. Local draft; first publication pending.

Research figure showing a seated headset wearer and the virtual person visible in the augmented-reality scene
An avatar-mediated condition pictured in the paper, pairing the headset user with the represented conversation partner. Stephanie Arevalo Arboleda and colleagues / author manuscript

Three ways to meet a partner

Stephanie Arevalo Arboleda and colleagues conducted an exploratory comparison with ten older adults. Participants encountered a human conversation partner face to face, through an augmented-reality avatar and through a telepresence robot, in conversation and spatial collaboration tasks. The paper describes appreciation for avatar expression and for the robot’s physical presence, alongside limitations in both. It does not establish that either alternative broadly outperforms face-to-face interaction or reduces loneliness.

Presence has several practical meanings

A face can communicate a reaction. A physical device can occupy a place in the room. A remote partner can also be present through a familiar voice, a shared task or an easy exchange of turns. These contributions should not be compressed into a single ladder from less real to more real. The useful choice depends on what people are trying to do together.

The spatial task is therefore worth noticing alongside the conversation. Pointing to something, moving around a room and understanding where a partner is looking create demands that a close-up talking-head demonstration may never test. A product review should describe those actions in ordinary terms. Can the partners refer to the same object? Can they recover when a gesture is missed? What has to be explained before the interaction becomes comfortable?

A promising encounter is a beginning

A ten-person exploratory study can expose preferences and difficulties that help shape the next design. It cannot support a broad claim about older people as one homogeneous audience. Nor should positive reactions to a short session become a claim of health benefit. The more informative story is the comparison itself: different bodies distribute expression, movement and physical presence differently. For anyone commissioning a remote social experience, the next step is to evaluate the actual activity with its intended users and to keep their preferences visible when selecting the interface.

Sources & limits

Exploratory ten-person study, not a clinical trial or proof of reduced loneliness. No general preference is assigned to all older adults.

  1. Exploring Mediated Communication with Older Adults: Comparing AR Avatars, Telepresence Robots, and Face-to-Face Interaction
    original-research · June 2026 · Retrieved 15 September 2026

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