Digital culture. Human perspective.September 2026 / Local review edition
avatarDISPATCH.

The avatar issue Art × identity × technology

A new face.
A real
person.

Inside the worlds we build and the characters we become. A dispatch from the human side of virtual life.

127 source-backed stories.
Creative details. Platform shifts. Questions worth asking.

Behind the character01 / The rigging room
Live2D Cubism Editor 5.0.00 dark interface with a red-eyed illustrated character and visible parts, deformer and face-angle parameter panelsView the details ↗
Source: Live2D Inc. · Official editor screenshot

From the archive / 2023

A still drawing.
A thousand tiny decisions.

Inside Cubism 5, where expression starts with the rig.

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New / The resource edition

Make something.
Understand the world it enters.

Choose a reading path ↗

20 new guides and case studies, from the details of a creator handoff to the lives of virtual worlds. Start with a question, not another endless feed.

01 / The reading list

More than a pretty face.

Explore the archive ↗

Fresh archive reads on virtual worlds, creative communities and the work that keeps a character recognizable.

02 / The creator workbench

How does
a face happen?

Choose a starting point. Follow the process, meet the tools, and look at the actual screens.

Live2D Cubism Editor 5.0.00 dark interface with a red-eyed illustrated character and visible parts, deformer and face-angle parameter panelsInspect the interface ↗
Live2D Inc. · Source screenshot; owner review pending.

Start with the drawing.

An illustration, a rig, a performance. Follow the work that turns flat art into a character with something to say.

  1. 01Build the movement
  2. 02Bring it on screen
  3. 03Explore an open pipeline

An editorial reading path, not a product ranking or a hands-on test.

VRoid Studio hair editing screen with a blue-haired character, green guide points, a hair group list and material slidersInspect the interface ↗
pixiv / VRoid Studio via Steam · Source screenshot; owner review pending.

Give the character dimension.

An editor makes the model. Tracking makes it react. The file format connects those two jobs—and sometimes gets in the way.

  1. 01Meet the workbench
  2. 02Check the model format
  3. 03Build a virtual stage

An editorial reading path, not a product ranking or a hands-on test.

OBS Studio interface with a scenes list, layered video preview, audio mixer and recording controlsInspect the interface ↗
OBS Project · Source screenshot; owner review pending.

Now make it a performance.

A face is one part of a show. Get into scene control, readable expressions and a private rehearsal before the audience arrives.

  1. 01Run a private rehearsal
  2. 02Look inside scene logic
  3. 03Try a puppet-first workflow

An editorial reading path, not a product ranking or a hands-on test.

03 / The reading list

The platform changed. Now what?

Explore the archive ↗

Release notes have a human side. These are the details worth opening another tab for.

Our point of view

Curious about the character.
Here for the people.

An avatar is an act of making. We follow the art, the technical choices and the person’s boundaries—with sources you can open yourself.

Meet Avatar Dispatch ↗

04 / The reading list

A little further down the rabbit hole.

Explore the archive ↗

Studies, experiments and careful questions. We read past the abstract.

Offstage / every week

The week behind the avatar.

A creative detail, a useful platform change, and something worth a closer look. The weekly dispatch from the avatar side of the internet.

How we handle your email

Newsletter signup is separate from submissions and contact messages.

Find your rabbit hole.

Open the complete archive →

Screenshot detail

Screenshot detail

Open original-size local file ↗