
platform watch 2026
Roblox gives avatar faces a makeup drawer
Brows, lashes, lips and face paint become separate choices. The interesting bit is how they combine.
Read the storyNews & opinion / 25 complete stories
New tools, new rules, and the details worth opening the release notes for. Start with what changed, then get into what it means for creators.
Archive dates refer to the original source or event. All entries were prepared in September 2026.
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platform watch 2026
Brows, lashes, lips and face paint become separate choices. The interesting bit is how they combine.
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opinion 2025
A year-end company recap positioned searching and repeated avatar revision as signals of taste and belonging.
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platform watch 2025
VRChat’s iOS and Android launch reaches more screens, but its hardware limits make mobile presence different from full VR.
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platform watch 2025
VRChat’s Bigscreen Beyond 2e edition announcement connected on-device eye tracking to avatar pupil movement.
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platform watch 2025
Hakuhodo DY ONE and ARROVA opened a marketplace for officially licensed digital clothing tied to Japanese entertainment properties.
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platform watch 2025
VisionOS 26 added a more detailed Persona rendering and let users adjust and preview it spatially during setup.
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platform watch 2025
Epic moved MetaHuman Creator into Unreal Engine, added body design tools, and widened the routes for animation, assets and licensing.
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platform watch 2025
A June 2025 product guide documented how Zoom Clips users could build a custom likeness, add a script and generate a watermarked avatar video.
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platform watch 2025
VRChat's 2025 Avatar Marketplace let people browse, try and buy creator-made identities without leaving the social platform.
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platform watch 2025
The 2025 release let users design clothing and stickers, sell approved items and build a public in-world shop around them.
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platform watch 2025
The January 2025 rollout tied optional profile badges and adult group instances to an identity check through Persona.
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platform watch 2025
Sony's 2025 XYN announcement joined higher-density motion capture, automatic interpolation, tagging and timeline editing for 3D creators.
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platform watch 2024
After an October open beta, VRoid Studio 2.0 formally released dress-up and XWear with fitting, export and packaging paths.
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platform watch 2024
Opening avatar-item creation beyond an invite-only program changed both the supply of wearable identity and the conditions for creator access.
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platform watch 2024
The 2024 beta added limbs and a new movement system while keeping Rec Room's familiar bean body available.
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platform watch 2024
The platform introduced licensed stock actors and custom creator or spokesperson avatars for multilingual branded video.
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platform watch 2024
Apple's 2024 SharePlay guidance showed Spatial Personas arranged around the same app content, moving the Persona beyond a FaceTime tile.
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platform watch 2024
NVIDIA's 2024 release packaged speech, language, facial animation and rendering services for companies building interactive digital people.
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platform watch 2024
The Horizon OS licensing announcement framed identity, avatars, friends and social graphs as a layer that could move across mixed-reality devices and spaces.
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explainer 2024
The 2024 Genies Tool Kit combined an avatar framework, persistent traits and automatic rigging for creator-built experiences.
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platform watch 2024
Epic's 2024 UEFN integration let creators import MetaHumans as NPCs and apply captured facial animation to them or to Fortnite characters.
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platform watch 2024
Avatar Auto Setup’s alpha moved rigging, caging, segmentation and skinning closer to the modeler’s first upload.
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platform watch 2024
Mesh's 2024 general availability connected Teams avatars to shared 3D spaces on PCs and Quest headsets, including custom organizational environments.
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platform watch 2024
Sony's 2024 update added a direct PC workflow for VRChat, SlimeVR integration and more avatar import options to its six-sensor capture system.
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platform watch 2023
VRChat’s creator-economy plan began with paid Group roles and described avatar commerce as a later, separate problem.
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